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Xcom 2 patch notes instant kill
Xcom 2 patch notes instant kill










xcom 2 patch notes instant kill

#XCOM 2 PATCH NOTES INSTANT KILL MOD#

So she needs around 16 kills or 64 KillAssists to level up to Major.Įdit: There is now a mod that shows KillAssists on the soldier info screen: Accurate Soldier XP That gives her 80-29=51 KillAssists, which counts for 51/4=12 kills, bringing her approximate kill-total to 29+12=41 kills. In my screenshot above, if we assume she's encountered, say, 8 enemies per mission on average, then over 10 missions she's encountered 10*8=80 enemies. The best we can do is guesstimate from the number of missions. (taken from DefaultClassData.ini, variable name KillAssistsPerKill)Īdditionally, Psi Operatives gets a kill bonus called a " PsiCredit", worth 1/3rd kill, every time they are hit by Feedback.įinally, if a unit started at any rank above 'Rookie', they'll have additional hidden bonus kills equal to the number necessary for that rank.Īssuming you obtained a unit at 'Rookie', you can see how many kills they have in the armory.īut without a save-file viewer (which doesn't exist AFAIK) you cannot view their KillAssists. How much a " KillAssist" is worth varies by class The game calls these " KillAssists", but that's a misleading name because the unit earns a KillAssist whether or not they did any damage. However, there's more to it than just straight-up kills.Įvery time a unit gets a kill, all the other units on that mission get partial-kills. Here are the number of kills needed for each level, taken from DefaultGameData_XPData.ini: Rookie Veteran Commander Legend Alright, I dug into the code some more and updated my answer.












Xcom 2 patch notes instant kill